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Resident Evil 5

Resident Evil 5

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.

  • ASIN: B0012N94WO

  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 4 ounces

  • Media: Video Game

  • Release Date: March 13, 2009


By : Capcom
List Price : $29.99
Price : $14.51
You Save : $15.48 (52%)
Resident Evil 5

Item Description


Platform: PLAYSTATION threeEdition: Normal
Amazon.com Item Description
Experience the thrill and terror all more than again with Resident Evil five for PS3. Featuring Chris Redfield of the original Resident Evil and Sheva Alomar, a West African agent of the Bioterrorism Security Assessment Alliance (BSAA), this sci-fi survival game is staged in a remote desert colony packed with hordes of rapid-moving, speedy-thinking enemies that represent a complete new breed of evil.

Cooperative game play choices let you take teamwork to a new level. .
Dramatic graphics and lighting effects add a realistic edge to your mission. .
Move by means of vast environments that have a discernable impact on game play. .
You will face more quickly enemies backed by improved AI. . Meet Two Fierce, Playable Main CharactersBack from the original title and Resident Evil: Code Veronica, former S.T.A.R.S. special forces team member Redfield is a battle-tested, founding member of the BSAA. With a reputation for superior marksmanship and phenomenal hand-to-hand combat abilities, he's on the ground and up against a new strain of evil.
You are going to contact his shots from the same more than-the-shoulder third individual viewpoint that distinguished Resident Evil four, except this time you will also have the solution of playing as his teammate, the fierce, local Alomar. Whoever you play as, updates to the earlier version's third-person control scheme offer you much more solutions and promise intuitive interactions.
Learn to Work TogetherThe new cooperative game play element focuses on the realities of a dual-agent mission, highlighting the ways in which Redfield and Alomar should work together to survive the unexpected, when still permitting them to split up and function alone. To aid you maximize the prospective of this setup, two-player online and offline co-op modes guarantee that you have choices when picking a partner.
Steel oneself Against the Harsh Reality of KijujuAn advanced version of Capcom's proprietary MT Framework game engine brings groundbreaking graphics and effects to Kijuju, the highly-created environment where this game's action takes spot. New, lifelike lighting schemes highlight the differences between harsh sunlight and extreme darkness, and when you move from one particular to the other, you will have to wait for your character's eyes to adjust ahead of you can see clearly, adding to the suspense and challenge of navigating this game's environs.
Face the Next Generation of EvilYou'll face new enemies with faster reflexes and improved AI, created to be as risky alone as they are in groups and to maintain even Resident Evil masters on their toes. Thankfully, they're not the only ones who have evolved. This game also offers access to potent new weapons variations that extend your destructive capabilities.
And the updated, fast-select inventory technique enables for true-time inventory management, as well as permitting characters to trade items and permitting you to location an item on the directional pad for instant access. Add all this to a detailed storyline the touches on what the past ten years have meant for Redfield and a Hollywood-caliber soundtrack, and it is clear that the newest installment in this series certainly does showcase all the elements at the heart of horror gaming.

The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player¿s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. Just after joining a new organization, Chris heads to Africa where the most up-to-date bioterrorism threat is literally transforming the persons and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new co-op mode of gameplay, players will be in a position to assume control of either Chris or Sheva and encounter Resident Evil in new methods. In Resident Evil five, Capcom will have players fearing the daylight as considerably as they have feared shadow in previous games. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil five is certain to bring new fans to the series. New technologies created particularly for the game, as well as incredible alterations to both the gameplay and planet of Resident Evil will make this a must-have game for gamers across the globe.

 

Resident Evil 5

 

Item Features

  • Tackle a horror-filled mission as Chris Redfield from the original LT!iGT!Resident EvilLT!/iGT! or Sheva Alomar, a West African agent of the BSAA

  • Take advantage of the new, two-player on line co-op mode to double your team's effectiveness in the face of a new breed of evil

  • Use new weapons to defend your self when faced with hordes of more rapidly, smarter enemies

  • Discover the remote desert setting of Kijuju with very-developed, detailed game environments

  • Knowledge groundbreaking graphics and effects delivered by an advanced version of Capcom's proprietary MT Framework engine

Resident Evil 5

Buyer Reviews


Ok, let me get this out of the way, I have played both the 360 and PS3 version by means of the very first couple of chapters. I do not see a distinction, both versions look great This is an completely wonderful game on either method, I bought the PS 3 version due to the fact I am nonetheless, and often be a fan of the Dualshock controller, I guess you could call me a dualshock fanboy.
Ok some reviewers hammered property the comparisons to RE 4, and that is fair, apparently Capcom didn't want to stray from what worked for them and RE four was a runaway hit. I like that the game "feels" familiar but various at the very same time. I played the demo a lot to get a manage on the controls, since we can all agree that they take a bit of adjustment from other 3rd individual games. I know for the purity of the game Capcom decided to leave the run and gun aspect out of it, but I can not tell you how several occasions I wish I could pull a Gears of War tactic out of my a$$ in the course of some of the a lot more intense encounters, but just after adjusting to the RE frame of thoughts I adapted promptly.
The story has adequate cheese in it to preserve me happy, I am perfectly happy with the story, my level of escapism with the game was just perfect, I do not want a life altering story to make me appreciate a game.
I can not recommend this game enough, it is best for me in various approaches. In my opinion it deserves my 5 Star rating.
PSN Id- Kmann_Rocks
add me for some co-op! I am trying to get a great deal more close friends on PSN!
EDIT
I am adding that the inventory/cash program is ridiculous lol. You can literally farm levels for money, ammo, weapons and treasures more than and over and more than...
I still adore the game though, web based co-op is amazing.

FOR THE FANS OF RESIDENT EVIL four: This is about the very best sequel to RE4 that you could hope for. The graphics are remarkable. It has a lot of large guns and intense action, and it adds co-op play to the mix. The controls have been slightly enhanced, as this new installment mirrors some of the tweaks that games such as Gears of War and Dead Space have added to the template RE4 made back in 2005. But, you can't move and shoot, and you can be a tinge disappointed with the fact that neither Leon or the Merchant return. If that's what you wanted to find out, you can cease reading now.
Are they gone? Fine. Now it is just us in the space.
You guys recall Resident Evil. You recall the exploration, the emphasis on restricted ammo and weaponry, the 3D characters against static backgrounds with jarring camera angles to heighten tension. You remember the scares, the jumps... the "Survival Horror". And if you recall RE4, then you remember that you have currently had to kiss all that goodbye.
You also bear in mind the storyline. You recall the evil, faceless Umbrella corporation. You remember battling with all of their insane Bio-Organic Weapons, monsters and zombies. You remember how each and every subsequent installment in the series was crescendoing to a final showdown with Umbrella, all although revealing more and extra mysteries about the elusive business. You bear in mind the ending of Code Veronica, which was set up as a lead-in to that aforementioned final confrontation with the subsequent sequel. And you also recall that sequel was RE4, which flushed that complete entire plotline down the toilet in the extremely opening cut sequence. Let's recap.
RE:CV Ending/Chris Redfield: "It's payback time. We've got to destroy Umbrella. Now, let's finish this once and for all!" - The jet shoots off into the sunset, the credits roll.
RE4 opening: Umbrella went bankrupt and was destroyed, here's anything else.
Well, gee. That was fairly anti-climactic. So the entire climax you guys (I'm looking at you, Capcom) have been creating towards this whole complete time has currently happened? And it all happened off-screen? There seems to be a Large gap right here. Pretty sloppy. I would go so far as to say that this opening cutscene is the largest anti-climatic turdbomb in the history of gaming. And what's the deal with this cult and the mind-controlling parasites issue? Why is Leon is getting chased by a moving statue? WTF? The complete plot of this game doesn't seem to fit in with the general flow of the storyline that is been established up until this point. So how's the game? Well, the game is beneficial. Incredibly really good, in truth. It really is a outstanding action game (emphasis on ACTION), but I am nevertheless scratching my head as to why this game is entitled Resident Evil in the first place.
And so, then we were offered "The Umbrella Chronicles" for the Wii, which was essentially the half-baked answer we got to the gap amongst RE:CV and RE4, and it really is not even portion of the numbered series. And now, immediately after four long years, we finally have RE5. So how is it?
Nicely guys, it is essentially RE4 all more than once again with a fresh lick of paint and co-op. Even the Plaga-infected villagers, which return as the principal enemies here, have the exact similar animations that they did in RE4. Now, I have been following this game's development for a long time, and I do not feel it will need to take four years just to make one more linear, Go-from-Point(A)-to-Point(B)-and-kill-every thing-in-sight, RE4-style game, but I guess I am incorrect. Bear in mind when they said that there would be new enemies in this game? Not Plagas or zombies, but a whole new breed of the dead? What occurred to that? What happened to their speak of that heat meter beside your health, that if not lowered with water, your character would start off to hallucinate? It just feels like this game is as well scared to attempt something several from RE4, and I assume that it is worse off for it. It just doesn't have an identity of its personal, and as much as I've dogged on RE4 in this evaluation, it was much a lot more efficient in its execution than RE5 right here. There is the co-op, which is absolutely how this game is meant to be played. Playing it with a buddy surely enhances the encounter, and will have the two of you strategizing more than techniques. As far as the A.I. goes, I've seen a lot of persons complaining about it, but I did not really have any difficulties with it at all. Sheva DOES combine herbs and factors, but yes, you will have to do most of the item management for each characters, which can prove to be rather the discomfort, considering the fact that the item management is in true-time, and you happen to be generally surrounded by enemies. You can also speedy-choose your weapons with the directional pad a control mechanic lifted straight from Gears of War. Speaking of which...
The standard controls are going to be rather confusing for newcomers. You'd feel they'd add the ability to move even though aiming and shooting. It is sort of awkward that the left analog just sticks and does absolutely nothing when you aim, and you have to switch more than to the appropriate analog to control your laser sight. It just feels awkward, like something's missing there. Given that, nicely, something IS missing there. I obtain it baffling that Capcom has emulated the controls/enhancements from the action-heavy Gears of War, however chose to leave out the most practical use of those controls. The purpose that there is no run gun, according to Capcom themselves, is since it racks up the tension that the series is known for, and that by adding run gun, RE5 would be straying from its roots. Um... follow along with us, Capcom. This game is not correct to its roots at all. This game is not Survival Horror at all. There's no creepy atmosphere or anything. The whole game takes spot outdoors in broad daylight. I did not even see one particular door opening sequence. As an alternative there are a brief trivia lessons in the load occasions among doorways to the subsequent segment of the level. This is an action game. It really is even even more action-oriented than RE4. So, Capcom, if Resident Evil is going to be an action game now, then it must BE an action game.
As for the storyline, perfect off the bat, it's superior than RE4's, but that's not saying substantially. Chris Redfield is now with a new anti-Bioterrorism organization identified as the B.S.A.A., which sends him to Africa to bust a bioweapons deal that's going down in the Kijuju region. It is here that he meets up with his partner for this assignment, Sheva Alamor. From there on, there are a lot of twists and blatantly apparent turns. A couple characters from the series past return, a couple of new ones are introduced, and most all of the original plot threads are brought to a close, culminating with the death of a specific prominent antagonist. The story was sort of up and down for me. In a lot of methods, it felt like a true sequel, notwithstanding all of the dumb crap from RE4 tacked on. I was thrilled when Umbrella was briefly re-introduced and explored, as well as the section exactly where Chris and Sheva stumble upon an underground laboratory containing a familiar old B.O.W., which was great to see, and had me pining for the very good ol' days of the series' past. As a hardcore fan, that section alone was worth the value tag for me. But a lot of the huge reveals, such as Wesker and Spencer's correct motives, felt quite contrived and cliche. The ending also felt strangely anti-climactic, and by the time it was all over, I was still left with lots of unanswered concerns. What did Wesker ever do with Sherry and Steve? What ever happened to Barry? Final I knew, according to the RE3 Epilogue, he was heading to Europe with Jill and Chris. I'd rather Capcom brought back far more of those past characters as opposed to introducing alot more and extra new ones. They just dropped all those plot threads. They could have at least given us some thing to wrap up those character arcs, like an Epilogue file or a thing like that.
General, I located Resident Evil 5 to be quite mediocre. Positive, there is a lot of terrific features and tons of unlockables that give it a lot of replay value, but at the finish of the day, this game is pretty forgettable. The gameplay was solid four years ago, but it is 2009 now. The factors that had been thrilling about RE4 then are not so exciting now. Action games like this have evolved with stuff like Gears of War and Dead Space, leaving RE5's dated gameplay in the dust. It just feels stale. I under no circumstances got bored like this with the classic Resident Evil games. I still do not fully grasp why people today dogged on its controls so significantly. It takes you, like, ten minutes tops to get accustomed to the "tank"-style controls, and then they are a breeze. They turn out to be second nature to you. They in no way need to have changed the formula. But, I also realize that there is a new fanbase now a new generation of gamers that do not have any patience for the classic titles. The factor is, with a lot of these youngsters now... the PS2 was, like, their 1st technique. And these PS3s and 360s are like their Super Nintendos. Capcom is taking the series into a new direction for a new fanbase, and for the oldschool RE fans, you can give some thought to RE5 here to be the final hurrah. In other words, this is the de facto ending of the series that wraps up the original storyline ahead of even a great deal more basic alterations are created. Well, it is been fun.
R.I.P.
RESIDENT EVIL
(1996-2009)
UPDATE (2/28/ten)
LOST IN NIGHTMARES DLC PACK: Does Capcom read Amazon.com evaluations...? It seems as although each cry from the oldschool fans has been addressed in some manner with this tasty new (even though very short) tiny downloadable scenario, which covers a scene that was depicted as a flashback in the original game. It characteristics Chris Redfield and Jill Valentine infiltrating the estate of the infamous Ozwell E. Spencer - the Umbrella Corporation's founder. To me, this feels like the game that RE5... Read more›

 

Resident Evil 5

 

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